Internationale Werkhondentest (IW)

 

General Information

IW is a three-phase sport where dogs will be judged on their scent skills, obedience skills and protection skills.  Dogs should be willing and eager to work whilst showing high levels of control.  Any excess signs of stress will be marked down and may result in disqualification.


Trial events and competition should serve two purposes.

  1. After passing a test, the individual dog should receive recognition/ title awarded for its’ particular purpose.
  2. Contribute to the overall health, fitness and work ethic of the dog.

The trials may be conducted year-round if weather conditions are conducive and the well-being of both handler and dog are not at risk.  Otherwise, the event cannot be held.  This is the sole decision made by the TJ.

Trial days will generally be conducted on a weekend as well as legal holidays.
GT Tests can also be conducted on trial days.

All trials will be filmed on the day in their completion and the IW Committee will evaluate the footage to assure fair scoring has been awarded.  This is to reduce any political agenda of an individual judge.  The title may be awarded on the day and then discounted after evaluation.  Trophies and certification will be awarded on the day but will be voided if the committee feel and can prove the title was given unfairly.

Trial Judges
Judges who are authorised to judge an event can be invited by the hosting club.  The number of judges invited is at the discretion of the hosting club.  Trial Judges are not permitted to judge dogs that are owned by him or are in his possession, or dogs whose owners reside with them (Spouse etc).

A trial judge is not permitted to handle a dog in a trial which he is officiating as a judge.

The judge will not influence to disturb or influence the work of the dog through his behaviour.  He may terminate the trial for failure of compliance of the rules and or his instructions.  The judge must then provide a written report to the IW.

The judge is authorised to disqualify a handler in the event of unsportsmanlike behaviour, carrying of motivational articles, non-compliance with the rules, non-compliance with animal rights guidelines and anything against the local laws.

The judge’s decision is final.  Any form of criticism concerning the decision can lead to dismissal of the site or disqualification.  Should a contest be made it must be done within eight days in writing to the IW.

Permission to Enter a Trial
GT – 15 Months Old
IW-1 – 18 Months Old with a GT Title.
IW-2 – 20 Months Old with a GT Title and IW-1

IW-3 – 24 Months Old with a GT Title, IW-1 and IW-2

Collar Requirement
The only collars permitted throughout the trial are loose fitting, large link collars.

 

A leash must be carried for the duration of the trial.  It may be out of sight or worn by the handler of the shoulder or around the waist.

 

Awards

If the same number of points are awarded to more dogs than one, the result of the protection phase is the deciding factor.  If the same points are present in phase C, then phase B is the deciding factor.  If the same points in all three phases are awarded, then the dogs will receive equal rating.

 

Commands

The commands in regulation are considered suggestions and any commands can be used.   They must be given as normal spoken words and remain consistent throughout.  When recalling the dog, the name of the dog can be used in conjunction to the recall command.  This is also a given for any other command.  Any further words will be considered double command.

 

Handler Input

The handler will not give any body language cues to the dog throughout the trial.  These will result in a loss of points, or in extreme cases disqualification.  Luring is not permitted, and handlers will not carry any rewards on their person.

 

Decoy Weapons

The Decoy in every exercise except for the environmental station will carry a wooden bamboo style stick.  In the environmental station the decoy may have any weapon.

 

Ordering

Trials will be run in a round robin fashion.  All the dogs will perform an exercise, before the entire trial moves onto the next exercise.  This may differ at larger trials where this is not possible.  Where possible the trial will run in the order laid out in the manual.  Scent exercises first, obedience second and finishing with protection.

 

Training Clothing

No training clothing will be permitted.  Training clothing is counted as training vests and skirts.  This will be at the judge’s discretion.

 

Marking GT

Total Points – 90

Pass Marks – 68

 

 

Marking IW 1

Phase A – Max Points 40

Phase B – Max Points 70

Phase C – Max Points 55
Total Points – 165

 

Pass Marks IW 1

Phase A – 34

Phase B – 53

Phase C – 42

Pass Marks – 180

 

Met Eert IW 1

Phase A – 36

Phase B – 63

Phase C – 50

 

Marking IW 2

Phase A – Max Points 60

Phase B – Max Points 100

Phase C – Max Points 80
Total Points – 240

 

Pass Marks IW 2

Phase A – 45

Phase B – 75

Phase C – 67

Pass Marks – 187

 

Met Eert IW 2

Phase A – 54

Phase B – 90

Phase C – 72

 

Marking IW 3

Phase A – 60

Phase B – 100

Phase C – 90

Total Points – 250

 

Pass Marks IW 3

Phase A – 45

Phase B – 75

Phase C – 68

Pass Marks – 188

 

Met Eert IW 3

Phase A – 54

Phase B – 90

Phase C – 81

 

 

Geschiktheids Test Title

 

Dogs of all breeds are accepted and do not have to be purebred or registered.  Dogs must be microchipped.  All dogs must be above 15 months of age.

 

Heelwork on Lead
The dog will begin at the basic position at the start point of the exercise.  The dog will then indicate the handler to begin and the handler will perform pattern 1.  The dog should be in correct heel position with appropriate head position maintained throughout.  Expression of the heelwork will be considered.
Points – 20

 

Road Soundness
The dog will walk next to a moderately busy road, on lead in a loose basic position.  The dog should not be in competition heel position but walking in a relaxed manner next to the handler.  The judge will indicate the handler return and they will repeat the exercise.  Any indication of fear or incompetence will be a result of point deduction.

Points – 10

 

Duration Down Stay

The dog will be placed in a down stay in a neutral environment and the handler will move five to ten paces away from the dog on lead.  At the judge’s indication, another dog will join the field and walk around at various distances.  The dog in question should not move or interact with the stooge dog.

Points – 10

 

Position Changes

The dog will sit in front of or beside the handler and be instructed to perform position changes at random according to the judge’s choice.  The dog should perform these easily and clearly although small mistakes will not be penalised too harshly at this level.

Points – 15 (5 Per Position)

 

Social Test

The dog will enter a given area on lead and present will be several people.  The dog may walk in competition heel position or on a loose lead around the people.  It should show no interest or aggression to the people.  The people may be standing or also walking in a random pattern unknown to the handler.  The judge may ask the handler to walk in any given direction to ensure the dog is socially sound.

Points – 10

 

Microchip Scan

The dog will sit in front of or beside the handler and the judge will check the microchip.  The dog should show no signs or issues around this being performed.  Aggression will not be tolerated.  The handler may reinforce a behaviour choice for this exercise. (E.g. Sit, down, wait).
Points – 10

 

Out from a Tug

The handler will begin playing tug with their dog with a toy of their choice.  The dog must bite the toy, release, and re-engage upon instruction.  This will be performed three times.
Points – 5

 

Loose Recall
The dog will be taken to a safe area and the judge will instruct the handler to let the dog off the lead and perform any behaviour it chooses.  The dog must not remain at heel position but should perform instinctive behaviours such as sniffing, walking around etc.  The judge will then tell the handler to recall the dog and it must come willingly on the first call.
Points – 10

 

Comments

Each exercise is a pass/fail exercise and the dog will receive the given points if the judge deems the exercise a pass.  After completion of this test, all handlers will receive a certificate of completion and may use the initials ‘GT’ after their dog’s name on any documentation. Judge will give notes on areas to improve upon completion.

 

 

Internationale Werkhondentest 1 – (IW-1)

 

Phase A

 

Small Article Search

The dog will heel to the given area (a field) off lead and down beside the handler.  At the judge’s instruction the handler will send the dog to search.  The area to search will be 30m x 20m but this can differ slightly.  There will be one, small, metal article which will have been placed by the judge prior to the arrival of the handler.  The dog must either retrieve the articles or indicate.  Once the handler is in possession of the article the dog will be placed into a down stay and the handler will sign in with the judge to return the articles.

 

The dog may search in any pattern required to find the articles.  Air scenting is permitted.

 

The exercise carries a maximum of 20 points, and these are based on time.
20 Points – Under 3 Minutes

16 Points – Under 4 Minutes
12 Points – Under 5 Minutes

8 Points – Under 6 Minutes

4 Points – Under 7 Minutes

0 Points – Under 8 Minutes.

The timer will begin upon the search command being given; the timer will end when the handler places their dog in a down to begin approaching the judge.

 

Large Article Search
The dog will heel to a given area (a field) off lead and down beside the handler.  At the judge’s instruction the handler will send the dog to search.  The area to search will be 30m x 20m but this can differ slightly.  There will be one box placed in the area.  The dog must find the box and bark with either two or four paws atop the box.  At the indication of the judge, the handler will approach the box and put the dog back in heel and leave the area.  The given box will be roughly 30x60x15cm.

 

The exercise carries a maximum of 20 points.

The dog will be marked on accuracy of search, tenacity of guarding on the box, stability on the box, accuracy of removal and obedience around the exercise.  Dogs that show little interest in finding the box will have points removed.

Phase B

 

Heelwork

The handler will enter the competition area with their dog at heel position already, off lead and stand on the starting mark.  The judge will then indicate the handler begin the heelwork pattern 1 as below in this rule book. The dog must remain in correct position throughout the process with a correct head position, enthusiasm, drive and control. Vocalisation, drop of head position, drop of engagement, signs of stress, barking, drop of body position, forging and crabbing will all be marked down.

This exercise carries a maximum of 20 points.

Tactical Heelwork

The handler will enter the competition area with their dog at heel position, off lead and stand on the starting mark.  The judge will then indicate the handler to begin and the handler will ask the dog to enter the tactical heel position between the legs before performing the heelwork pattern 1 as below in this rule book.  The dog must remain in correct position throughout the process with a correct head position, enthusiasm, drive and control.  Vocalisation, drop of head position, drop of engagement, signs of stress, barking, drop of body position, forging and crabbing will all be marked down.

 

This exercise carries a maximum of 20 points.

 

 

Positions on the Move

The handler will enter the competition area with their dog at heel position, off lead and stand at the starting mark.  The judge will indicate the handler to move on and the handler will walk at a normal pace.  Roughly  20 paces down the field, the handler will ask the dog to sit and they will continue to walk to the end point.  The handler will then turn around and pause and then return to the dog before heading back to the start point.

 

The judge will indicate the handler to move on and the handler will walk at a normal pace.  Roughly 20 paces down the field, the handler will ask the dog to down and they will continue to walk to the end point.  The handler will then turn around and pause and then on instruction from the judge, recall the dog.  The dog should sit in front of them briefly and then return to heel on instruction from the handler.  The handler and dog will then heel to the start position again.

 

The judge will indicate the handler to move on and the handler will walk at a normal pace.  Roughly 20 paces down the field, the handler will ask the dog to stand and they will continue to walk to the end point.  The handler will then turn around and pause and then on instruction from the judge, recall the dog.  The dog should sit in front of them briefly and then return to heel on instruction from the handler.

 

Dogs will be marked on accuracy of position, speed of position, enthusiasm, speed of recall, stability of position, clarity and drive.  Dogs will score a maximum of 50% points if they perform an incorrectly asked position.

 

This exercise carries a maximum of 15 points.  5 points per position performed.

 

Down Stay

 

The handler will enter the given area and approach the mark on the ground.  The handler will then place the dog in a down and walk away but still in view.  The dog will be left for five minutes until the handler will be instructed to return and heel off the field

 

The dog will be given 2 points for each minute in a down stay but will lose points for vocalisation or excess moving.

 

This exercise carries a maximum of 10 points.

 

Hurdle

 

The handler will enter the competition area with their dog at heel position, off lead and stand at the starting mark.   The judge will then indicate to the handler that they should approach the 1m hurdle.  They will do so, with their dog in a sit and wait for the judge to indicate the jump can be performed.  Once the dog has jumped the hurdle, it must down on the other side before returning on instruction.  The hurdle will be 1m upright.

 

Dogs will be marked down for touching the hurdle, breaking the down on the opposing side, or failing to jump at all.

This exercise carries a maximum of 5 points.

 

 

Phase C

 

Blind Search
The handler will enter the competition area with their dog at heel position, off lead and stand at the starting mark.   The judge will indicate the handler to send the dog to free search the blinds.  One blind will be placed, with its opening facing away from the dog.  The decoy, fully suited, will be stood in the blind furthest away from the handler.  The dog must find the decoy and then bark and hold.  As soon as the dog begins to bark and hold, the handler may walk at a normal pace to enter a position six feet behind the dog.  Without warning, the Decoy will engage with the dog in a fight style scenario and the dog must bite.  The dog may bite the bicep, forearm, or leg.  The grips should be full and pushing.  The decoy will then stand still and the handler will command the dog to out and recall back to a heel position.  The handler and dog will then exit the field.

 

Dogs will be marked on the speed and accuracy that they run the blinds.  The tenacity of the bark and hold although rhythm is not important, the cleanliness of the bark and hold (dogs should not touch the decoy), the tenacity and aggression in the fight section, the cleanliness of the out and the speed and accuracy of the recall and departure.

 

This exercise carries a total of 30 points.  10 points for the search, 10 points for the alert and fight, 10 points for the out and recall.

 

Long Attack

The handler will enter the competition area with their dog at heel position, off lead and stand at the starting mark.  The decoy will be present at the other end of the field.  Upon the judge’s instruction the decoy will begin running toward the dog.  Upon the second instruction the handler will send the dog to bite.  The decoy will catch the dog ethically, helping it enter and then begin a small fight with the dog.  The decoy will then stand still, and the dog will be told to out and perform a bark and hold.  Upon the next instruction from the judge, the handler will approach the dog and regain the dog in heel position and leave the field.

Dogs will be marked on courage, commitment, full and pushing bite, tenacity and aggression in the guard, accuracy of the out, and control upon leaving and entering.

 

This exercise carries a total of 15 points.

 

 

Environmental Station

This station will differ from trial to trial so handlers cannot plan for the environmental element, leaving the dogs true genetics at play but the station may include a fight, noise stimulus, sound stimulus, multiple decoys or spatial pressure.

An example would be: The dog enters a given area such as a stable, off lead and encounters a decoy with cannisters and a smoke bomb to reduce sight.  The dog must engage in the fight, out and recall back to the handler.   The judge will have decided this station prior to the trial and will walk all handlers through appropriately before the trial begins.

 

Pressure will be mild in this level.

 

This exercise carries a total of 10 points and dogs will be judged on their overall confidence in unsure situations.

 

This concludes phase B of the trial.

 

Comments

Dogs must score a minimum of 75% in each phase in order to progress to the next phase and must score a minimum of 75% to attain their title in the given level.  Dogs that score above 90% will be awarded their title ‘Met Eert’ or ‘With Honours’.

 

 

Internationale Werkhondentest – 2 (IW-2)

 

Phase A

 

Small Article Search

The dog will heel to the given area (a field) off lead down beside the handler.  At the judge’s instruction the handler will send the dog to search.  The area to search will be 30m x 20m but this can differ slightly.  There will be two, small, metal articles which will have been placed by the judge prior to the arrival of the handler.  The dog must either retrieve the articles or indicate.  Once the handler is in possession of two articles the dog will be placed into a down stay and the handler will sign in with the judge to return the articles.

 

The dog may search in any pattern required to find the articles.  Air scenting is permitted.

 

The exercise carries a maximum of 20 points, and these are based on time.
20 Points – Under 3 Minutes

16 Points – Under 4 Minutes
12 Points – Under 5 Minutes

8 Points – Under 6 Minutes

4 Points – Under 7 Minutes

0 Points – Under 8 Minutes.

The timer will begin upon the search command being given, the timer will end when the handler places their dog in a down to begin approaching the judge.

 

Large Article Search
The dog will heel to a given area (generally a field, car park or woodland) off lead and down beside the handler.  At the judge’s instruction the handler will send the dog to search.  The area to search will be 30m x 20m but this can differ slightly.  There will be one box placed in the area which will have been placed 60 minutes before the handler arrives.  The dog must find the box and bark with either two or four paws atop the box.  At the indication of the judge, the handler will approach the box and put the dog back in heel and leave the area. The given box will be roughly 30x60x15cm.

 

The exercise carries a maximum of 20 points.

The dog will be marked on accuracy of search, tenacity of guarding on the box, stability on the box, accuracy of removal and obedience around the exercise.  Dogs that show little interest in finding the box will have points removed.

Scent Indication

The dog will heel to a given area off lead and down beside the handler. The search area will be six vehicles in a sporadic pattern. At the judge’s instruction the handler will send the dog to search.  There will be one scent indicators placed in the area which will contain the scent of a firearm. The dog must alert on this indicator with a down, a sit, a stand or a bark.  Within the area there will be a ball and a decoy scent that the dog must ignore.  Once the dog has alerted on the first substance the handler will return to the dog remove the indicator and then repeat the process before they re-collect the dog and heel off the field without reward. The stopwatch will stop at the first indication and begin again as the dog is scent to search for the second article.  The weapon oil and cocaine will be aged 60 minutes before the handler begins.

This exercise carries a maximum of 20 points.

20 Points – Under 1 Minutes

16 Points – Under 2 Minutes
12 Points – Under 3 Minutes

8 Points – Under 4 Minutes

4 Points – Under 5 Minutes

0 Points – Under 6 Minutes

 

This concludes phase A of the trial and all dogs must score a minimum of 75% in order to proceed to the following phase.

 

Phase B

 

Heelwork

The handler will enter the competition area with their dog at heel position already, off lead and stand on the starting mark.  The judge will then indicate the handler begin the heelwork pattern 1 as below in this rule book.  Once the handler has performed the heelwork on the left side, they must repeat the patter on the right side. The dog must remain in correct position throughout the process with a correct head position, enthusiasm, drive and control.  Vocalisation, drop of head position, drop of engagement, signs of stress, barking, drop of body position, forging and crabbing will all be marked down.

This exercise carries a maximum of 20 points.

Tactical Heelwork

The handler will enter the competition area with their dog at heel position, off lead and stand on the starting mark.  The judge will then indicate the handler to begin and the handler will ask the dog to enter the tactical heel position between the legs before performing the heelwork pattern 1 as below in this rule book.  The dog must remain in correct position throughout the process with a correct head position, enthusiasm, drive and control.  Vocalisation, drop of head position, drop of engagement, signs of stress, barking, drop of body position, forging and crabbing will all be marked down.

 

This exercise carries a maximum of 20 points.

 

Reverse Guard

The handler will enter the competition area with their dog at heel position, off lead and stand at the starting mark.  The judge will then indicate the handler to begin walking and the handler will do so.  At around five steps into the straight line walk the handler should ask the dog to enter the reverse guard position where the dog is heeling backwards in a standard heel position.  The handler will then walk 20 steps in a single direction before bringing the dog back to standard heel position.  Upon completing the 25 steps, the handler will repeat the process back to the judge. The dog must remain in correct position throughout the process with a correct head position, enthusiasm, drive and control.  Vocalisation, drop of head position, drop of engagement, signs of stress, barking, drop of body position, forging and crabbing will all be marked down.

This exercise carries a maximum of 10 points.

 

Retrieve

The handler will enter the competition area with their dog at heel position, off lead and stand at the starting mark.  The judge will indicate the handler to move to the retrieve point where the handler will stand, pause with the dog in a sit or a down and throw a small set of keys roughly five metres.  If the judge is unsatisfied with the throw, the handler may be asked to re throw the keys.  The dog will then re-engage with the handler before being sent to retrieve the keys.  The dog must run straight and fast, picking the keys up accurately and returning to the handler.  Upon return, the dog may present the keys to the front of the handler.  The dog will release the keys upon instruction and return to heel position.

This exercise carries a maximum of 10 points.

 

Positions on the Move

The handler will enter the competition area with their dog at heel position, off lead and stand at the starting mark.  The judge will indicate the handler to move on and the handler will walk at a normal pace.  Roughly 20 paces down the field, the handler will ask the dog to sit and they will continue to walk to the end point.  The handler will then turn around and pause and then return to the dog before heading back to the start point.

 

The judge will indicate the handler to move on and the handler will walk at a normal pace.  Roughly 20 paces down the field, the handler will ask the dog to down and they will continue to walk to the end point.  The handler will then turn around and pause and then on instruction from the judge, recall the dog.  The dog should sit in front of them briefly and then return to heel on instruction from the handler.  The handler and dog will then heel to the start position again.

 

The judge will indicate the handler to move on and the handler will walk at a normal pace.  Roughly 20 paces down the field, the handler will ask the dog to stand and they will continue to walk to the end point.  The handler will then turn around and pause and then on instruction from the judge, recall the dog.  The dog should sit in front of them briefly and then return to heel on instruction from the handler.

 

Dogs will be marked on accuracy of position, speed of position, enthusiasm, speed of recall, stability of position, clarity and drive.  Dogs will score a maximum of 50% points if they perform an incorrectly asked position.

 

This exercise carries a maximum of 15 points.  5 points per position performed.

 

Down Stay

 

The handler will enter the given area and approach the mark on the ground.  The handler will then place the dog in a down and walk away behind a barrier.  The dog will be left for five minutes until the handler will be instructed to return and heel off the field

 

The dog will be given 2 points for each minute in a down stay but will lose points for vocalisation or moving.

 

This exercise carries a maximum of 10 points.

 

Hurdles

The handler will enter the competition area with their dog at heel position, off lead and stand at the starting mark.   The judge will then indicate to the handler that they should approach the 1m hurdle.  They will do so, with their dog in a sit and wait for the judge to indicate the jump can be performed.  Once the dog has jumped the hurdle, it must down on the other side before returning on instruction.  The hurdle will be 1m upright.

 

The judge will then indicate to the handler that they should approach the Long Jump hurdle.  They will do so, with their dog in a sit and wait for the judge to indicate the jump can be performed.  Once the dog has jumped the hurdle, it must down on the other side before returning on instruction.  The hurdle will be 2m in length.

 

Dogs will be marked down for touching the hurdle, breaking the down on the opposing side, or failing to jump at all.

This exercise carries a maximum of 10 points.  5 points for each hurdle.

 

Food Refusal

The handler will enter the competition area and place their dog on the down stay marker.  They will then stand behind the barrier and wait for further instruction.  Whilst the handler is away, a decoy in a full bite suit will approach the dog to a distance of six feet and throw sausage to the dog.  Three pieces will be thrown, and the dog must refuse all food and stay in the given down position.

 

Dogs will be marked down or failed for biting the decoy or accepting the food but vocalisation will not be marked down in this exercise.

This exercise carries a maximum score of 5 points.

 

This concludes phase B of the trial and all dogs must score a minimum of 75% in order to proceed to the following phase.

 

Phase C

 

Blind Search
The handler will enter the competition area with their dog at heel position, off lead and stand at the starting mark.   The judge will indicate the handler to send the dog to free search the blinds.  Three blinds will be placed in a random order, all with their openings facing away from the dog.  The decoy, fully suited, will be stood in any one of the blinds so the dog must search properly to avoid pattern training.  The dog must find the decoy and then bark and hold.  As soon as the dog begins to bark and hold, the handler may walk at a normal pace to enter a position six feet behind the dog.  Without warning, the Decoy will engage with the dog in a fight style scenario which will be more amplified than in IW-1 and the dog must bite.  The dog may bite the bicep, forearm, or leg.  The grips should be full and pushing.  The decoy will then stand still, and the handler will command the dog to out and recall back to a heel position.  The handler and dog will then exit the field.

 

Dogs will be marked on the speed and accuracy that they run the blinds.  The tenacity of the bark and hold although rhythm is not important, the cleanliness of the bark and hold (dogs should not touch the decoy), the tenacity and aggression in the fight section, the cleanliness of the out and the speed and accuracy of the recall and departure.

 

This exercise carries a total of 30 points.

 

Long Attack

The handler will enter the competition area with their dog at heel position, off lead and stand at the starting mark.  The decoy will be present at the other end of the field.  Upon the judges instruction the decoy will begin running toward the dog.  Upon the second instruction the handler will send the dog to bite.  The decoy will catch the dog ethically, helping it enter and then begin a small fight with the dog.  The decoy will then stand still and the dog will be told to out and perform a bark and hold.  The decoy will continue to stand still before re engaging with the dog for a second time, the process is then repeated.  Upon the next instruction from the judge, the handler will approach the dog and regain the dog in heel position and leave the field.  The fight in this section will be considerably more intense than in IW-1.

Dogs will be marked on courage, commitment, full and pushing bite, tenacity and aggression in the guard, accuracy of the out, and control upon leaving and entering.

 

This exercise carries a total of 15 points.

 

Escape Bite

The handler will enter the competition area with their dog at heel position, off lead and stand at the starting mark.  The decoy will be present half way down the field.  Upon the judges instruction the decoy will begin running away.  Upon the second instruction the handler will send the dog to bite.  The decoy will continue running and the dog may bite the leg or the tricep.  The decoy will then stand still and the dog will be told to out and perform a bark and hold.  Upon the next instruction the handler will recall the dog back to them and leave the field.

 

Dogs will be marked on courage, commitment, full and pushing bite, tenacity and aggression in the guard, accuracy of the out, and control upon leaving and entering.

 

This exercise carries a total of 15 points.

 

Terminate Chase

The handler will enter the competition area with their dog at heel position, off lead and stand at the starting mark.  The decoy will be present halfway down the field.  Upon the judge’s instruction the decoy will begin running away.  Upon the second instruction the handler will send the dog to bite.  On the field there will be three flags in ten metre intervals. The decoy will stand still ten metres past the final flag.  The handler will call the dog between flag 1 and flag 3.  The closer the dog is to the decoy, the higher the marks.

 

Dogs will be marked on tenacity on entrance, clarity in change of decision and speed in return.

 

This exercise carries a total of 10 points.

 

Environmental Station

This station will differ from trial to trial so handlers cannot plan for the environmental element, leaving the dogs true genetics at play but the station may include a fight, noise stimulus, sound stimulus, multiple decoys or spatial pressure.

An example would be: The dog enters a given area such as a stable, off lead and encounters a decoy with cannisters and a smoke bomb to reduce sight.  The dog must engage in the fight, out and recall back to the handler.   The judge will have decided this station prior to the trial and will walk all handlers through appropriately before the trial begins.

 

The intensity of this station will be dramatically increased from that in IW-1.

 

This exercise carries a total of 10 points and dogs will be judged on their overall confidence in unsure situations.

 

This concludes phase C of the trial.

 

 

Internationale Werkhondentest – 3 (IW-3)

 

Phase A

 

Small Article Search

The dog will heel to the given area (a field) off lead down beside the handler.  At the judge’s instruction the handler will send the dog to search.  The area to search will be 30m x 20m but this can differ slightly.  There will be four, small, metal articles which will have been placed by the judge prior to the arrival of the handler.  The dog must either retrieve the articles or indicate.  Once the handler is in possession of two articles the dog will be placed into a down stay and the handler will sign in with the judge to return the articles.

 

The dog may search in any pattern required to find the articles.  Air scenting is permitted.

 

The exercise carries a maximum of 20 points, and these are based on time.
20 Points – Under 3 Minutes

16 Points – Under 4 Minutes
12 Points – Under 5 Minutes

8 Points – Under 6 Minutes

4 Points – Under 7 Minutes

0 Points – Under 8 Minutes.

The timer will begin upon the search command being given, the timer will end when the handler places their dog in a down to begin approaching the judge.

 

Large Article Search
The dog will heel to a given area (generally a field, car park or woodland) off lead and down beside the handler.  At the judge’s instruction the handler will send the dog to search.  The area to search will be 30m x 20m but this can differ slightly.  There will be one box placed in the area which will have been placed 90 minutes before the handler arrives.  The dog must find the box and bark with either two or four paws atop the box.  At the indication of the judge, the handler will approach the box and put the dog back in heel and leave the area. The given box will be roughly 30x60x15cm.

 

The exercise carries a maximum of 20 points.

The dog will be marked on accuracy of search, tenacity of guarding on the box, stability on the box, accuracy of removal and obedience around the exercise.  Dogs that show little interest in finding the box will have points removed.

Scent Indication

The dog will heel to a given area off lead and down beside the handler. The search area will be six vehicles in a sporadic pattern. At the judge’s instruction the handler will send the dog to search.  There will be two scent indicators placed in the area which will contain the scent of a firearm and cocaine respectively. The dog must alert on this indicator with a down, a sit, a stand or a bark.  Within the area there will be a ball and a decoy scent that the dog must ignore.  Once the dog has alerted on the first substance the handler will return to the dog remove the indicator and then repeat the process before they re-collect the dog and heel off the field without reward. The stopwatch will stop at the first indication and begin again as the dog is scent to search for the second article.  The weapon oil and cocaine will be aged 60 minutes before the handler begins.

This exercise carries a maximum of 20 points.

20 Points – Under 1 Minutes

16 Points – Under 2 Minutes
12 Points – Under 3 Minutes

8 Points – Under 4 Minutes

4 Points – Under 5 Minutes

0 Points – Under 6 Minutes

 

This concludes phase A of the trial and all dogs must score a minimum of 75% in order to proceed to the following phase.

 

Phase B

 

Heelwork

The handler will enter the competition area with their dog at heel position already, off lead and stand on the starting mark.  The judge will then indicate the handler begin the heelwork pattern 2 as below in this rule book.  Once the handler has performed the heelwork on the left side, they must repeat the patter on the right side. The dog must remain in correct position throughout the process with a correct head position, enthusiasm, drive and control.  Vocalisation, drop of head position, drop of engagement, signs of stress, barking, drop of body position, forging and crabbing will all be marked down.

This exercise carries a maximum of 20 points.

Tactical Heelwork

The handler will enter the competition area with their dog at heel position, off lead and stand on the starting mark.  The judge will then indicate the handler to begin and the handler will ask the dog to enter the tactical heel position between the legs before performing the heelwork pattern 2 as below in this rule book.  The dog must remain in correct position throughout the process with a correct head position, enthusiasm, drive and control.  Vocalisation, drop of head position, drop of engagement, signs of stress, barking, drop of body position, forging and crabbing will all be marked down.

 

This exercise carries a maximum of 20 points.

 

Reverse Guard

The handler will enter the competition area with their dog at heel position, off lead and stand at the starting mark.  The judge will then indicate the handler to begin walking and the handler will do so.  At around five steps into the straight line walk the handler should ask the dog to enter the reverse guard position where the dog is heeling backwards in a standard heel position.  The handler will then walk 40 steps in a single direction before brining the dog back to standard heel position.  Upon completing the 45 steps, the handler will repeat the process back to the judge. The dog must remain in correct position throughout the process with a correct head position, enthusiasm, drive and control.  Vocalisation, drop of head position, drop of engagement, signs of stress, barking, drop of body position, forging and crabbing will all be marked down.

This exercise carries a maximum of 10 points.

 

Retrieve

The handler will enter the competition area with their dog at heel position, off lead and stand at the starting mark.  The judge will indicate the handler to move to the retrieve point where the handler will stand, pause with the dog in a sit or a down and throw a large set of keys roughly five metres.  If the judge is unsatisfied with the throw, the handler may be asked to re throw the keys.  The dog will then re-engage with the handler before being sent to retrieve the keys.  The dog must run straight and fast, picking the keys up accurately and returning to the handler.  Upon return, the dog may present the keys to the front of the handler.  The dog will release the keys upon instruction and return to heel position.

This exercise carries a maximum of 10 points.

 

Positions on the Move

The handler will enter the competition area with their dog at heel position, off lead and stand at the starting mark.  The judge will indicate the handler to move on and the handler will run at a normal pace.  Roughly 20 paces down the field, the handler will ask the dog to sit and they will continue to run to the end point.  The handler will then turn around and pause and then return to the dog before heading back to the start point.

 

The judge will indicate the handler to move on and the handler will run at a normal pace.  Roughly 20 paces down the field, the handler will ask the dog to down and they will continue to run to the end point.  The handler will then turn around and pause and then on instruction from the judge, recall the dog.  The dog should sit in front of them briefly and then return to heel on instruction from the handler.  The handler and dog will then heel to the start position again.

 

The judge will indicate the handler to move on and the handler will run at a normal pace.  Roughly 20 paces down the field, the handler will ask the dog to stand and they will continue to run to the end point.  The handler will then turn around and pause and then on instruction from the judge, recall the dog.  The dog should sit in front of them briefly and then return to heel on instruction from the handler.

 

Dogs will be marked on accuracy of position, speed of position, enthusiasm, speed of recall, stability of position, clarity and drive.  Dogs will score a maximum of 50% points if they perform an incorrectly asked position.

 

This exercise carries a maximum of 15 points.  5 points per position performed.

 

Down Stay

 

The handler will enter the given area and approach the mark on the ground.  The handler will then place the dog in a down and walk away behind a barrier.  The dog will be left for ten minutes until the handler will be instructed to return and heel off the field

 

The dog will be given 1 points for each minute in a down stay but will lose points for vocalisation or moving.

 

This exercise carries a maximum of 10 points.

 

Hurdles

The handler will enter the competition area with their dog at heel position, off lead and stand at the starting mark.   The judge will then indicate to the handler that they should approach the 1m hurdle.  They will do so, with their dog in a sit and wait for the judge to indicate the jump can be performed.  Once the dog has jumped the hurdle, it must down on the other side before returning on instruction.  The hurdle will be 1m upright.

 

The judge will then indicate to the handler that they should approach the Long Jump hurdle.  They will do so, with their dog in a sit and wait for the judge to indicate the jump can be performed.  Once the dog has jumped the hurdle, it must down on the other side before returning on instruction.  The hurdle will be 2m in length.

 

Dogs will be marked down for touching the hurdle, breaking the down on the opposing side, or failing to jump at all.

This exercise carries a maximum of 10 points.  5 points for each hurdle.

 

Food Refusal

The handler will enter the competition area and place their dog on the down stay marker.  They will then stand behind the barrier and wait for further instruction.  Whilst the handler is away, a decoy in a full bite suit will approach the dog to a distance of six feet and throw sausage to the dog.  Three pieces will be thrown, and the dog must refuse all food and stay in the given down position.  The decoy will also bend down in front of the dog and try to feed the dog by hand.  The dog must respond in the same fashion.

Dogs will be marked down or failed for biting the decoy or accepting the food but vocalisation will not be marked down in this exercise.

This exercise carries a maximum score of 5 points.

 

This concludes phase B of the trial and all dogs must score a minimum of 75% in order to proceed to the following phase.

 

Phase C

 

Blind Search
The handler will enter the competition area with their dog at heel position, off lead and stand at the starting mark.   The judge will indicate the handler to send the dog to free search the blinds.  Six blinds will be placed in a random order, all with their openings facing away from the dog.  The decoy, fully suited, will be stood in any one of the blinds so the dog must search properly to avoid pattern training.  The dog must find the decoy and then bark and hold.  As soon as the dog begins to bark and hold, the handler may walk at a normal pace to enter a position six feet behind the dog.  Without warning, the Decoy will engage with the dog in a fight style scenario which will be more amplified than in IW-1 and the dog must bite.  The dog may bite the bicep, forearm, or leg.  The grips should be full and pushing.  The decoy will then stand still, and the handler will command the dog to out and recall back to a heel position.  The handler and dog will then exit the field.

 

Dogs will be marked on the speed and accuracy that they run the blinds.  The tenacity of the bark and hold although rhythm is not important, the cleanliness of the bark and hold (dogs should not touch the decoy), the tenacity and aggression in the fight section, the cleanliness of the out and the speed and accuracy of the recall and departure.

 

This exercise carries a total of 30 points.

 

Long Attack

The handler will enter the competition area with their dog at heel position, off lead and stand at the starting mark.  The decoy will be present at the other end of the field.  Upon the judge’s instruction the decoy will begin running toward the dog.  Upon the second instruction the handler will send the dog to bite.  The decoy will catch the dog ethically, helping it enter and then begin a small fight with the dog.  The decoy will then stand still, and the dog will be told to out and perform a bark and hold.  The decoy will continue to stand still before re engaging with the dog for a second time, the process is then repeated.  Upon the next instruction from the judge, the handler will approach the dog and regain the dog in heel position and leave the field.  The fight in this section will be considerably more intense than in IW-1.

Dogs will be marked on courage, commitment, full and pushing bite, tenacity and aggression in the guard, accuracy of the out, and control upon leaving and entering.

 

This exercise carries a total of 15 points.

 

Escape Bite

The handler will enter the competition area with their dog at heel position, off lead and stand at the starting mark.  The decoy will be present halfway down the field.  Upon the judge’s instruction the decoy will begin running away.  Upon the second instruction the handler will send the dog to bite.  The decoy will continue running and the dog may bite the leg or the tricep.  The decoy will then stand still, and the dog will be told to out and perform a bark and hold.  Upon the next instruction the handler will recall the dog back to them and leave the field.

 

Dogs will be marked on courage, commitment, full and pushing bite, tenacity and aggression in the guard, accuracy of the out, and control upon leaving and entering.

 

This exercise carries a total of 15 points.

 

Terminate Chase

The handler will enter the competition area with their dog at heel position, off lead and stand at the starting mark.  The decoy will be present halfway down the field.  Upon the judge’s instruction the decoy will begin running away.  Upon the second instruction the handler will send the dog to bite.  On the field there will be three flags in ten metre intervals. The decoy will stand still ten metres past the final flag.  The handler will call the dog between flag 1 and flag 3.  The closer the dog is to the decoy, the higher the marks.

 

Dogs will be marked on tenacity on entrance, clarity in change of decision and speed in return.

 

This exercise carries a total of 10 points.

 

Object Guard

The handler will enter the competition area with the dog at heel position carrying the given object.  The object will be a bag, satchel or case.  Upon the judge’s instruction the handler will enter the centre of the area, place the bag down and the dog will automatically adopt a down position on the bag.  The handler will walk away to a given point and the decoy will approach.  The dog may bark but must remain on the bag.  The decoy will circle the bag and without notice try and pick the bag up. The dog will bite the decoy and as he retreats away from the bag, the dog will let go and resume its position atop the bag.  This will not be prompted by the handler.

Dogs will be marked on ability to remain in position, tenacity, aggression, bite, automatic out and return to the position.

 

This exercise carries a total of 10 points.

 

Environmental Station

This station will differ from trial to trial so handlers cannot plan for the environmental element, leaving the dogs true genetics at play but the station may include a fight, noise stimulus, sound stimulus, multiple decoys or spatial pressure.

An example would be: The dog enters a given area such as a stable, off lead and encounters a decoy with cannisters and a smoke bomb to reduce sight.  The dog must engage in the fight, out and recall back to the handler.   The judge will have decided this station prior to the trial and will walk all handlers through appropriately before the trial begins.

 

The intensity of this station will be dramatically increased from that in IW-2.

 

This exercise carries a total of 10 points and dogs will be judged on their overall confidence in unsure situations.

 

This concludes phase C of the trial.

 

 

 

Heelwork Pattern 1

 

50 Paces

About Turn

10-15 Paces Normal Pace

10-15 Paces Fast Pace

10-15 Paces Slow Pace

10-15 Paces Normal Pace
Right Turn
15 Paces
Right Turn

15 Paces
About Turn
10 Paces
Halt
Left Turn

Back To Start Position

 

Heelwork Pattern 2

 

50 Paces
360 Turn
10 Paces
About Turn

10 Paces Fast Pace
10 Paces Normal Pace
10 Paces Fast Pace
10 Paces Slow Pace
10 Paces Normal Pace
Right Turn
15 Paces
About Turn
5 Paces
Halt
10 Paces Backwards
10 Paces Forwards
Left Turn
Back To Start Position

 

 

Internationale Werkhondentest (IW) Judging Criteria

 

Geschiktheids Test Title

 

Heelwork on Lead

Perfect result would be focused heelwork without any break in focus, no crabbing or forging.  No assistance from the handler through multiple commands or supporting words or sounds.  Behaviour will be noted for lack of impulsion, vocalising, dropping head position, crabbing, forging, and body language help. Dogs will fail for not completing the pattern, excessive vocalising, excessive stress or excessive help from the handler.

 

Road Soundness

Perfect result would be the dog walking calmly next to the handler without any notice of the traffic passing.  No command can be given to the dog to commence the test but if the dog adopts a heel position naturally, this is fine.  Behaviour will be noted for interest or avoidance of the traffic, mild stress or discomfort or vocalising.  Dogs will fail for excessive avoidance of the traffic, extreme vocalising or outward stress.

 

Duration Down Stay

Perfect result would be the dog remaining in the given position and showing no interest to the stooge dog.  Behaviour will be noted for mild interest in the stooge dog, shuffling in position, if a second command has to be given and vocalising.  Dogs will fail for extreme interest in the stooge dog, aggressive behaviour, fearful behaviour, if a third command is given, if the dog breaks position to engage with the stooge dog, or extreme vocalising.

 

Position Changes

Perfect result would be the dog remaining in front of or at the side of the handler and moving through the given positions in a fast and straight manner.  Behaviour will be noted if the positions are slow, crooked or second instruction has to be given.  Dogs will fail for incompletion of the given positions or if a third instruction has to be given for a single position.

 

Social Test

Perfect result would be ignorance to the group of people regardless of their proximity to the dog and the dog should remain engaged with the handler.  Behaviour will be noted if the dog shows mild interest in the group, or shows discomfort of the group, or becomes disengaged with the handler.  Dogs will fail for aggression or fear towards the group.

 

Microchip Scan

Perfect result would be the dog sitting or lying calmly and allowing the judge to scan the microchip.  Behaviour will be noted if the dog shows negative interest, or stress upon being scanned.  Dogs will fail for growling, snarling, trying to attack the judge, or excessive signs of fear and stress.

 

Out from a Tug

Perfect result would be the dog well engaged with the tug, biting full and pushing and immediately upon instruction releasing the tug.  Behaviour will be noted if the dog does not immediately follow the instruction, re-bites upon leaving or a second command has to be given.  Dogs will fail for ignoring instruction or if a third command is given.

 

Loose Recall

Perfect result would be the dog disengaged from the handler and then immediately and quickly returning to handler on the first instruction.  Behaviour will be noted if the dog is dubious in the return or returns slowly, or a second instruction is given.  Dogs will fail if a third instruction has to be given or if the dog does not return to the handler.

 

 

Internationale Werkhondentest 1 – (IW-1)

 

Failure to fully complete any exercise will result in zero points.

 

Judges may have discression for further point loss throughout all exercises.

 

Phase A

 

Small Article Search / 20 Points

 

20 Points – Under 3 Minutes

16 Points – Under 4 Minutes
12 Points – Under 5 Minutes

8 Points – Under 6 Minutes

4 Points – Under 7 Minutes

0 Points – Under 8 Minutes.

1 point will be deducted any additional commands given after the initial command to search.  1 command is permitted per article.

 

1 point will be deducted for every step the handler has to move to collect the article if the dog has performed a retrieve.

 

1 point will be deducted per body language cue given after the initial send to search.

 

1-2 points will be deducted for lack of enthusiasm in the search.

 

1 point will be deducted per article if the dog excessively chews the article.

 

 

Large Article / 20 Points

 

20 Points – Under 2 Minutes to find

16 Points – Under 3 Minutes to find

12 Points – Under 4 Minutes to find

4 Minutes and over – Fail

 

1-3 points will be deducted for incorrect healing to the start and end position.  Heel work will be marked on correct position, excessive vocalising, and impulsion.

 

1-2 points will be deducted for incorrect down and wait for instruction.  Excessive vocalising, creeping, incorrect position, or lack of speed will all be marked down.

 

1 point will be deducted for lack of impulsion and desire during the search.

 

2 points will be deducted for a lack of intensity or aggression when alerting on the box.

 

1 point will be deducted for the dog not remaining on the box consistently.

 

 

Phase B

 

Heelwork / 20 Points

 

The heelwork pattern will be marked in two phases.  20 Points.

 

1-3 Points will be deducted for crabbing during the heelwork pattern

 

1-2 Points will be deducted for forging during the heelwork pattern

 

1-4 Points will be deducted for moderate to excessive vocalising during the heelwork pattern.

 

1-2 Point will be deducted for dropping of the head position.

 

1-5 Points will be deducted for being in any incorrect position such as lagging behind or being too far laterally from the leg.

 

1-4 Points will be deducted for a lack of impulsion and enthusiasm.

 

1 Point will be deducted for dropping out of position during turns.

 

1 Point will be lost for each handler input during the behaviour.  Verbal or body language.

 

 

Tactical Heelwork / 20 Points

 

1-3 Points will be deducted for crabbing during the heelwork pattern

 

1-2 Points will be deducted for forging during the heelwork pattern

 

1-4 Points will be deducted for moderate to excessive vocalising during the heelwork pattern.

 

1-2 Point will be deducted for dropping of the head position.

 

1-5 Points will be deducted for being in any incorrect position such as lagging behind or being too far laterally from the leg.

 

1-4 Points will be deducted for a lack of impulsion and enthusiasm.

 

1 Point will be deducted for dropping out of position during turns.

 

1 Point will be lost for each handler input during the behaviour.  Verbal or body language.

 

 

Positions on the Move / 15 Points

 

The positions on the move will be split into three sets of five points.  Five points for each position.  Below are points deducted per position.

 

1 Point will be deducted for incorrect heel position throughout the behaviour.

 

1 Point will be deducted for lack of speed and accuracy of the given position.

 

1 Point will be deducted for each handler assistance.

 

1 Point will be deducted for slow recall after the position if applicable.

 

1 Point will be deducted for incorrect front here position.

 

 

Down Stay / 10 Points

 

10 Points – Five Minutes

8 Points – Four Minutes

6 Points – Three Minutes

4 Points – Two Minutes

2 Points – One Minute

 

1-3 Points will be deducted for moderate to excessive vocalising

 

1 Point will be deducted for incorrect down position (Lazy down, dropping onto the side)

 

1-3 Points will be deducted for shuffling within position.

 

 

Hurdles / 10 Points

 

Below are points deducted per hurdle.

 

1 Point will be deducted for incorrect heelwork to and from the hurdle.

 

1 Point will be deducted for touching the hurdle.

 

1 Point will be deducted for reluctancy to down on the other side.

 

1 Point will be deducted for touching the hurdle on the return.

 

1 Point will be deducted for each additional handler assistance.

 

 

Phase C

 

Blind Search / 30 Points

 

1-3 Points will be deducted for incorrect heel position throughout the entirety of the behaviour.

 

1-3 Points will be deducted for lack of speed and enthusiasm in the blind search.

 

1-3 Points will be deducted for touching the decoy in the bark and hold.

 

1-4 Points will be deducted for lack of tenacity and aggression in the bark and hold.

 

1-5 Points will be deducted for signs of nerve or unsure behaviour in the fight after the bark and hold.

 

1-2 Points will be deducted for poor grips.  Pulling or chewing are not permitted.

 

1 Point will be deducted for a second out command being given.  A third out command results in zero points.

 

1 Point will be deducted for reluctancy to out.

 

1 Point will be deducted for any and every switch bite.

 

1 Point will be deducted for reluctancy to return to handler.

 

1 Point will be deducted for any second instruction throughout the behaviour.  3 Additional instructions will result in zero points.

 

 

Long Attack / 15 Points

 

1-2 Points will be deducted for incorrect heel position throughout the entirety of the behaviour.

 

1 Points will be deducted for lack of commitment in the send.

 

1-3 Points will be deducted for signs of nerve or unsure behaviour in the fight after the initial bite.

 

1-2 Points will be deducted for poor grips.  Pulling or chewing are not permitted.

 

1 Point will be deducted for a second out command being given.  A third out command results in zero points.

 

1 Point will be deducted for reluctancy to out.

 

1-3 Points will be deducted for lack of tenacity and aggression in the bark and hold.

 

 

1 Point will be deducted for any and every switch bite.

 

1 Point will be deducted for reluctancy to return to handler.

 

1-2 Points will be deducted for touching the decoy in the bark and hold.

 

1 Point will be deducted for any second instruction throughout the behaviour.  3 Additional instructions will result in zero points.

 

 

Environmental Station / 10 Points

 

If dogs fail to engage with the decoy, zero points will be scored.

 

1-5 Points will be deducted for lack of commitment in the send to the bite.

 

1-5 Points will be deducted for poor grips in the fight.

 

1 Point will be deduced for reluctancy to out.

 

1 Point will be deducted for reluctancy to recall to handler.

 

1 Point will be deducted for any second instruction throughout the behaviour.  3 Additional instructions will result in zero points.

 

 

Internationale Werkhondentest 2 – (IW-2)

 

Failure to fully complete any exercise will result in zero points.

 

Judges may have discression for further point loss throughout all exercises.

 

Phase A

 

Small Article Search / 20 Points

 

20 Points – Under 3 Minutes

16 Points – Under 4 Minutes
12 Points – Under 5 Minutes

8 Points – Under 6 Minutes

4 Points – Under 7 Minutes

0 Points – Under 8 Minutes.

1 point will be deducted any additional commands given after the initial command to search.  1 command is permitted per article.

 

1 point will be deducted for every step the handler has to move to collect the article if the dog has performed a retrieve.

 

1 point will be deducted per body language cue given after the initial send to search.

 

1-2 points will be deducted for lack of enthusiasm in the search.

 

1 point will be deducted per article if the dog excessively chews the article.

 

 

Large Article / 20 Points

 

20 Points – Under 1 Minutes to find

16 Points – Under 2 Minutes to find

12 Points – Under 3 Minutes to find

3 Minutes and over – Fail

 

1-3 points will be deducted for incorrect healing to the start and end position.  Heel work will be marked on correct position, excessive vocalising, and impulsion.

 

1-2 points will be deducted for incorrect down and wait for instruction.  Excessive vocalising, creeping, incorrect position, or lack of speed will all be marked down.

 

1 point will be deducted for lack of impulsion and desire during the search.

 

2 points will be deducted for a lack of intensity or aggression when alerting on the box.

 

1 point will be deducted for the dog not remaining on the box consistently.

 

 

Scent Indication / 20 Points

 

20 Points – Under 1 Minutes

16 Points – Under 2 Minutes
12 Points – Under 3 Minutes

8 Points – Under 4 Minutes

4 Points – Under 5 Minutes

0 Points – Under 6 Minutes

 

1-3 points will be deducted for heeling to the start and end position.  Heel work will be marked on correct position, excessive vocalising and impulsion.

 

1-2 points will be deducted for lack of enthusiasm in the search.

 

1-3 points will be deducted for excessive tasking.

 

1-3 points will be deducted for unstable indication.

 

 

Phase B

 

Heelwork / 20 Points

 

The heelwork pattern will be marked in two phases.  10 Points for the left side heelwork and 10 points for the right-side heelwork.

 

1-3 Points will be deducted for crabbing during the heelwork pattern

 

1-2 Points will be deducted for forging during the heelwork pattern

 

1-4 Points will be deducted for moderate to excessive vocalising during the heelwork pattern.

 

1-2 Point will be deducted for dropping of the head position.

 

1-5 Points will be deducted for being in any incorrect position such as lagging behind or being too far laterally from the leg.

 

1-4 Points will be deducted for a lack of impulsion and enthusiasm.

 

1 Point will be deducted for dropping out of position during turns.

 

1 Point will be lost for each handler input during the behaviour.  Verbal or body language.

 

 

Tactical Heelwork / 20 Points

 

1-3 Points will be deducted for crabbing during the heelwork pattern

 

1-2 Points will be deducted for forging during the heelwork pattern

 

1-4 Points will be deducted for moderate to excessive vocalising during the heelwork pattern.

 

1-2 Point will be deducted for dropping of the head position.

 

1-5 Points will be deducted for being in any incorrect position such as lagging behind or being too far laterally from the leg.

 

1-4 Points will be deducted for a lack of impulsion and enthusiasm.

 

1 Point will be deducted for dropping out of position during turns.

 

1 Point will be lost for each handler input during the behaviour.  Verbal or body language.

 

 

Reverse Guard / 10 Points

 

1 Point will be deducted for crabbing during the heelwork pattern.

 

1 Point will be deducted for any incorrect position such as lagging behind or being too far laterally from the leg.

 

1-2 Points will be deducted for lack of impulsion and enthusiasm.

 

1 Point will be deducted for each handler input during the behaviour.  Verbal or body language.

 

1-3 Points will be deducted for moderate to excessive vocalising during the heelwork pattern.

 

 

Retrieve / 10 Points

 

1-2 Points will be deducted for incorrect heelwork to and from the retrieve.

 

1 Point will be deducted for vocalising whilst waiting for the keys to be thrown.

 

1 Point will be deducted for lack of speed in the retrieve.

 

1 Point will be deducted for excessive chewing the keys.

 

1-2 Points will be deducted for incorrect present position.  Lack of straightness, not close enough to the handler etc.

 

1 Point will be deducted for pre-emptive out of the keys.

 

Positions on the Move / 15 Points

 

The positions on the move will be split into three sets of five points.  Five points for each position.  Below are points deducted per position.

 

1 Point will be deducted for incorrect heel position throughout the behaviour.

 

1 Point will be deducted for lack of speed and accuracy of the given position.

 

1 Point will be deducted for each handler assistance.

 

1 Point will be deducted for slow recall after the position if applicable.

 

1 Point will be deducted for incorrect front here position.

 

 

Down Stay / 10 Points

 

10 Points – Five Minutes

8 Points – Four Minutes

6 Points – Three Minutes

4 Points – Two Minutes

2 Points – One Minute

 

1-3 Points will be deducted for moderate to excessive vocalising

 

1 Point will be deducted for incorrect down position (Lazy down, dropping onto the side)

 

1-3 Points will be deducted for shuffling within position.

 

 

Hurdles / 10 Points

 

The hurdles will be split into two sections.  Five points for the 1m hurdle and Five points for the 2m long jump.  Below are points deducted per hurdle.

 

1 Point will be deducted for incorrect heelwork to and from the hurdle.

 

1 Point will be deducted for touching the hurdle.

 

1 Point will be deducted for reluctancy to down on the other side.

 

1 Point will be deducted for touching the hurdle on the return.

 

1 Point will be deducted for each additional handler assistance.

 

 

Food Refusal / 5 Points

 

1 Point will be deducted for incorrect heelwork to and from the position.

 

1 Point will be deducted for excessive stress in the position.

 

1 Point will be deducted for excessive vocalising in the position.

 

Dogs that eat the food will immediately fail the exercise.

 

 

Phase C

 

Blind Search / 30 Points

 

1-3 Points will be deducted for incorrect heel position throughout the entirety of the behaviour.

 

1-3 Points will be deducted for lack of speed and enthusiasm in the blind search.

 

1-3 Points will be deducted for touching the decoy in the bark and hold.

 

1-4 Points will be deducted for lack of tenacity and aggression in the bark and hold.

 

1-5 Points will be deducted for signs of nerve or unsure behaviour in the fight after the bark and hold.

 

1-2 Points will be deducted for poor grips.  Pulling or chewing are not permitted.

 

1 Point will be deducted for a second out command being given.  A third out command results in zero points.

 

1 Point will be deducted for reluctancy to out.

 

1 Point will be deducted for any and every switch bite.

 

1 Point will be deducted for reluctancy to return to handler.

 

1 Point will be deducted for any second instruction throughout the behaviour.  3 Additional instructions will result in zero points.

 

 

Long Attack / 15 Points

 

1-2 Points will be deducted for incorrect heel position throughout the entirety of the behaviour.

 

1 Points will be deducted for lack of commitment in the send.

 

1-3 Points will be deducted for signs of nerve or unsure behaviour in the fight after the initial bite.

 

1-2 Points will be deducted for poor grips.  Pulling or chewing are not permitted.

 

1 Point will be deducted for a second out command being given.  A third out command results in zero points.

 

1 Point will be deducted for reluctancy to out.

 

1-3 Points will be deducted for lack of tenacity and aggression in the bark and hold.

 

 

1 Point will be deducted for any and every switch bite.

 

1 Point will be deducted for reluctancy to return to handler.

 

1-2 Points will be deducted for touching the decoy in the bark and hold.

 

1 Point will be deducted for any second instruction throughout the behaviour.  3 Additional instructions will result in zero points.

 

 

Escape Bite / 15 Points

 

1-2 Points will be deducted for incorrect heel position throughout the entirety of the behaviour.

 

1-2 Points will be deducted for lack of commitment in the send.

 

1-2 Points will be deducted for poor grips.  Pulling or chewing are not permitted.

 

1 Point will be deducted for a second out command being given.  A third out command results in zero points.

 

1 Point will be deducted for reluctancy to out.

 

1-3 Points will be deducted for lack of tenacity and aggression in the bark and hold.

 

1 Point will be deducted for any and every switch bite.

 

1 Point will be deducted for reluctancy to return to handler.

 

1-2 Points will be deducted for touching the decoy in the bark and hold.

 

1 Point will be deducted for any second instruction throughout the behaviour.  3 Additional instructions will result in zero points.

 

 

Terminate Chase / 10 Points

 

Recall at After Flag 3 – 10 Points

 

Recall Between Flag 2 and Flag 3 – 7 Points

 

Recall Between Flag 1 and Flag 2 – 4 Points

 

Recall Before Flag 1 – 1 Point

 

1-2 Points will be deducted for incorrect heel position throughout the entirety of the behaviour.

 

1-2 Points will be deducted for lack of commitment in the send.

 

1-2 Points will be deducted for lack of commitment in the return.

 

1 Point will be deducted for any second instruction throughout the behaviour.  3 Additional instructions will result in zero points.

 

 

Environmental Station / 10 Points

 

If dogs fail to engage with the decoy, zero points will be scored.

 

1-5 Points will be deducted for lack of commitment in the send to the bite.

 

1-5 Points will be deducted for poor grips in the fight.

 

1 Point will be deduced for reluctancy to out.

 

1 Point will be deducted for reluctancy to recall to handler.

 

1 Point will be deducted for any second instruction throughout the behaviour.  3 Additional instructions will result in zero points.

 

 

Internationale Werkhondentest 3 – (IW-3)

 

Failure to fully complete any exercise will result in zero points.

 

Judges may have discression for further point loss throughout all exercises.

 

Phase A

 

Small Article Search / 20 Points

 

20 Points – Under 3 Minutes

16 Points – Under 4 Minutes
12 Points – Under 5 Minutes

8 Points – Under 6 Minutes

4 Points – Under 7 Minutes

0 Points – Under 8 Minutes.

1 point will be deducted any additional commands given after the initial command to search.  1 command is permitted per article.

 

1 point will be deducted for every step the handler has to move to collect the article if the dog has performed a retrieve.

 

1 point will be deducted per body language cue given after the initial send to search.

 

1-2 points will be deducted for lack of enthusiasm in the search.

 

1 point will be deducted per article if the dog excessively chews the article.

 

 

Large Article / 20 Points

 

20 Points – Under 1 Minutes to find

16 Points – Under 2 Minutes to find

12 Points – Under 3 Minutes to find

3 Minutes and over – Fail

 

1-3 points will be deducted for incorrect healing to the start and end position.  Heel work will be marked on correct position, excessive vocalising, and impulsion.

 

1-2 points will be deducted for incorrect down and wait for instruction.  Excessive vocalising, creeping, incorrect position, or lack of speed will all be marked down.

 

1 point will be deducted for lack of impulsion and desire during the search.

 

2 points will be deducted for a lack of intensity or aggression when alerting on the box.

 

1 point will be deducted for the dog not remaining on the box consistently.

 

 

Scent Indication / 20 Points

 

20 Points – Under 1 Minutes

16 Points – Under 2 Minutes
12 Points – Under 3 Minutes

8 Points – Under 4 Minutes

4 Points – Under 5 Minutes

0 Points – Under 6 Minutes

 

1-3 points will be deducted for heeling to the start and end position.  Heel work will be marked on correct position, excessive vocalising and impulsion.

 

1-2 points will be deducted for lack of enthusiasm in the search.

 

1-3 points will be deducted for excessive tasking.

 

1-3 points will be deducted for unstable indication.

 

 

Phase B

 

Heelwork / 20 Points

 

The heelwork pattern will be marked in two phases.  10 Points for the left side heelwork and 10 points for the right-side heelwork.

 

1-3 Points will be deducted for crabbing during the heelwork pattern

 

1-2 Points will be deducted for forging during the heelwork pattern

 

1-4 Points will be deducted for moderate to excessive vocalising during the heelwork pattern.

 

1-2 Point will be deducted for dropping of the head position.

 

1-5 Points will be deducted for being in any incorrect position such as lagging behind or being too far laterally from the leg.

 

1-4 Points will be deducted for a lack of impulsion and enthusiasm.

 

1 Point will be deducted for dropping out of position during turns.

 

1 Point will be lost for each handler input during the behaviour.  Verbal or body language.

 

 

Tactical Heelwork / 20 Points

 

1-3 Points will be deducted for crabbing during the heelwork pattern

 

1-2 Points will be deducted for forging during the heelwork pattern

 

1-4 Points will be deducted for moderate to excessive vocalising during the heelwork pattern.

 

1-2 Point will be deducted for dropping of the head position.

 

1-5 Points will be deducted for being in any incorrect position such as lagging behind or being too far laterally from the leg.

 

1-4 Points will be deducted for a lack of impulsion and enthusiasm.

 

1 Point will be deducted for dropping out of position during turns.

 

1 Point will be lost for each handler input during the behaviour.  Verbal or body language.

 

 

Reverse Guard / 10 Points

 

1 Point will be deducted for crabbing during the heelwork pattern.

 

1 Point will be deducted for any incorrect position such as lagging behind or being too far laterally from the leg.

 

1-2 Points will be deducted for lack of impulsion and enthusiasm.

 

1 Point will be deducted for each handler input during the behaviour.  Verbal or body language.

 

1-3 Points will be deducted for moderate to excessive vocalising during the heelwork pattern.

 

 

Retrieve / 10 Points

 

1-2 Points will be deducted for incorrect heelwork to and from the retrieve.

 

1 Point will be deducted for vocalising whilst waiting for the keys to be thrown.

 

1 Point will be deducted for lack of speed in the retrieve.

 

1 Point will be deducted for excessive chewing the keys.

 

1-2 Points will be deducted for incorrect present position.  Lack of straightness, not close enough to the handler etc.

 

1 Point will be deducted for pre-emptive out of the keys.

 

Positions on the Move / 15 Points

 

The positions on the move will be split into three sets of five points.  Five points for each position.  Below are points deducted per position.

 

1 Point will be deducted for incorrect heel position throughout the behaviour.

 

1 Point will be deducted for lack of speed and accuracy of the given position.

 

1 Point will be deducted for each handler assistance.

 

1 Point will be deducted for slow recall after the position if applicable.

 

1 Point will be deducted for incorrect front here position.

 

 

Down Stay / 10 Points

 

10 Points – Five Minutes

8 Points – Four Minutes

6 Points – Three Minutes

4 Points – Two Minutes

2 Points – One Minute

 

1-3 Points will be deducted for moderate to excessive vocalising

 

1 Point will be deducted for incorrect down position (Lazy down, dropping onto the side)

 

1-3 Points will be deducted for shuffling within position.

 

 

Hurdles / 10 Points

 

The hurdles will be split into two sections.  Five points for the 1m hurdle and Five points for the 2m long jump.  Below are points deducted per hurdle.

 

1 Point will be deducted for incorrect heelwork to and from the hurdle.

 

1 Point will be deducted for touching the hurdle.

 

1 Point will be deducted for reluctancy to down on the other side.

 

1 Point will be deducted for touching the hurdle on the return.

 

1 Point will be deducted for each additional handler assistance.

 

 

Food Refusal / 5 Points

 

1 Point will be deducted for incorrect heelwork to and from the position.

 

1 Point will be deducted for excessive stress in the position.

 

1 Point will be deducted for excessive vocalising in the position.

 

Dogs that eat the food will immediately fail the exercise.

 

 

Phase C

 

Blind Search / 30 Points

 

1-3 Points will be deducted for incorrect heel position throughout the entirety of the behaviour.

 

1-3 Points will be deducted for lack of speed and enthusiasm in the blind search.

 

1-3 Points will be deducted for touching the decoy in the bark and hold.

 

1-4 Points will be deducted for lack of tenacity and aggression in the bark and hold.

 

1-5 Points will be deducted for signs of nerve or unsure behaviour in the fight after the bark and hold.

 

1-2 Points will be deducted for poor grips.  Pulling or chewing are not permitted.

 

1 Point will be deducted for a second out command being given.  A third out command results in zero points.

 

1 Point will be deducted for reluctancy to out.

 

1 Point will be deducted for any and every switch bite.

 

1 Point will be deducted for reluctancy to return to handler.

 

1 Point will be deducted for any second instruction throughout the behaviour.  3 Additional instructions will result in zero points.

 

 

Long Attack / 15 Points

 

1-2 Points will be deducted for incorrect heel position throughout the entirety of the behaviour.

 

1 Points will be deducted for lack of commitment in the send.

 

1-3 Points will be deducted for signs of nerve or unsure behaviour in the fight after the initial bite.

 

1-2 Points will be deducted for poor grips.  Pulling or chewing are not permitted.

 

1 Point will be deducted for a second out command being given.  A third out command results in zero points.

 

1 Point will be deducted for reluctancy to out.

 

1-3 Points will be deducted for lack of tenacity and aggression in the bark and hold.

 

 

1 Point will be deducted for any and every switch bite.

 

1 Point will be deducted for reluctancy to return to handler.

 

1-2 Points will be deducted for touching the decoy in the bark and hold.

 

1 Point will be deducted for any second instruction throughout the behaviour.  3 Additional instructions will result in zero points.

 

 

Escape Bite / 15 Points

 

1-2 Points will be deducted for incorrect heel position throughout the entirety of the behaviour.

 

1-2 Points will be deducted for lack of commitment in the send.

 

1-2 Points will be deducted for poor grips.  Pulling or chewing are not permitted.

 

1 Point will be deducted for a second out command being given.  A third out command results in zero points.

 

1 Point will be deducted for reluctancy to out.

 

1-3 Points will be deducted for lack of tenacity and aggression in the bark and hold.

 

1 Point will be deducted for any and every switch bite.

 

1 Point will be deducted for reluctancy to return to handler.

 

1-2 Points will be deducted for touching the decoy in the bark and hold.

 

1 Point will be deducted for any second instruction throughout the behaviour.  3 Additional instructions will result in zero points.

 

 

Terminate Chase / 10 Points

 

Recall at After Flag 3 – 10 Points

 

Recall Between Flag 2 and Flag 3 – 7 Points

 

Recall Between Flag 1 and Flag 2 – 4 Points

 

Recall Before Flag 1 – 1 Point

 

1-2 Points will be deducted for incorrect heel position throughout the entirety of the behaviour.

 

1-2 Points will be deducted for lack of commitment in the send.

 

1-2 Points will be deducted for lack of commitment in the return.

 

1 Point will be deducted for any second instruction throughout the behaviour.  3 Additional instructions will result in zero points.

 

 

Object Guard / 10 Points

 

1-2 Points will be deducted for incorrect heel position to and from the behaviour.

 

1-2 Points will be deducted for dogs moving from the object when the threat is not present.

 

1-3 Points will be deducted for quietness or timidness in the guard.

 

1-2 Points will be deducted for poor grips in the bite.

 

1-3 Points will be deducted for reluctancy to out and return to the object.

 

 

Environmental Station / 10 Points

 

If dogs fail to engage with the decoy, zero points will be scored.

 

1-5 Points will be deducted for lack of commitment in the send to the bite.

 

1-5 Points will be deducted for poor grips in the fight.

 

1 Point will be deduced for reluctancy to out.

 

1 Point will be deducted for reluctancy to recall to handler.

 

1 Point will be deducted for any second instruction throughout the behaviour.  3 Additional instructions will result in zero points.